Thursday, March 10, 2011

Working out our new concept

We decided to work out the idea for mining and rating news. We will first explain how this new concept will work, and then explain what we think the benefits are compared to our old concept. However, if users prefer the old concept we will go back to the previous one.

A user will have the possibility to mine freely in the underground. In this underground, he will find different minerals that represent articles. When his friends haven't rated the category of the article or the total ratings aren't positive or negative, it will be a rock. A more valuable mineral will represent an article category his friends liked. The more they liked it, the more valuable mineral will represent it. A diamond will represent the most valuable article categories. A non-valuable icon, like talc will represent an article category that was rated negatively by his friends.

The user can earn badges with the actions he does in the game. There will be badges for reading articles attached to a specific mineral. For example "diamond lover" if the user read 100 diamond articles or "persevering" if he read a lot of articles rated as talc. The user is still allowed to choose like or dislike after reading the article without consequences for the badges. The rating system is to help his friends, so the reward for pressing the right button is that the user will get more relevant news later on, depending on his actions. We will only attach badges to how often the user uses the application, not how he uses it.

Since we have a clear view of what categories of articles a group of friends like, we can create graphs to indicate the common interests of the friend group. This way a new user can find out what his friends like, just by adding them. Without even reading a single article. The graph could also show the difference between what the user likes and what his friends like, allowing him to remove friends that have totally different interests. If you just want the articles you like, just don't invite other friends.

For finding friends easily and making it easy for our application to spread, we would make this as a facebook application. This way users don't have to register and they can just select their friends in a list to play together. It is also possible to give users the option to post badges on their wall when they earned them, allowing to attract more new players in our application.

So what are the advantages of this new concept?

  • The users have a clear motivation for playing the game. If they rate articles, they will get news focussed on what they like. If his friends rate a specific category, this will also give the current user more news from that category.
  • The application still has badges, but now the badges also make it possible to attract new players. In the old application badges only made the current users attached to the application.
  • We think the application should be simpler and the concept more clear. We dropped the highscores and the selling system, keeping the application focussed on 1 thing.
  • Users can now indicate if they didn't like a specific article. This will make sure the current category will be shown less often. They won't feel we are bullying them with articles they don't like, we are just trying to learn what they like.
We will create a storyboard for this new concept in the following week and start to test it with a paper version once that is finished.

5 comments:

  1. I like this. It is indeed much more attractive than the previous concept. The mining now has a goals that's really connected to the articles. You don't just mine, you mine for articles which are diamonds as that will probably be interesting ones. Nice representation on those rocks and diamonds. Both the rewards and graphs will certainly give the user (and you) some good insights and it connects friends through the application.

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  2. The graph seems to be a useful idea. This will give the users the possibility to add friends that are interested in the same sort of articles.
    Will you be able to see what sort of mineral you're mining? It might be helpful to give the user an indication (doesn't have to be the exact spot) of where he might for example find diamonds, in case he wants to read articles a lot of his friends liked.

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  3. @Laurien
    Yes, the idea is that it's visible what kind of mineral is where. That way users can dig specifically to what would be expected to be interesting articles.
    As for the graphs, so far we only thought about using them among friends, not to find new 'friends' with similar likings. It might be a possible feature, but I don't think it's worth going for that straight away.

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  4. I like the concept of the different minerals, since it takes care of the biggest concern I had with the original idea: having to potentially wade through a lot of articles I don't really care about before finding news I'd like to read.
    Although I thought you had found a very nice way of encouraging people to read the articles they dig up with the "selling articles to a certain person"-system, I do understand that this can not be kept if you decide to drop the scoring system altogether. You replaced the competitive aspect with a more social aspect, which will probably work equally well in my opinion.

    Users will be able to rate articles, which will influence which mineral will be used to represent the article when mining. From what I understand from your description, a more valuable article will be an article liked by more of your friends. I was wondering if your personal preference will also affect the mineral value. For example, suppose I like sports news, but none of my friends do; if I give positive ratings to sports articles, will the chance of a diamond article being a sports article also increase? Or will a diamond article only be an article of interest to my friends (but not necessarily to me)?

    I also don't quite understand how badges in the new idea make it possible to attract new users and how this wasn't possible in the old idea; but I might just be missing something here.

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  5. First of all a little comment on the badges system as it is unclear how exactly people can earn these.

    You state to "only attach badges to how often the user uses the application, not how he uses it."
    This sounds somewhat like a dull grinding game. You would be rewarded by mindlessly clicking "like" or "dislike" on random articles that were dug up.
    It seems like the articles are just an extra in this set-up.

    However, as was proven with games such as Runescape: a lot of people seem to enjoy the mindless clicking bit.

    Apart from this your ideas sound very useful.
    Showing people articles that their friends like seem great. If you an guarantee that people aren't abusing the like-dislike system.
    Maybe this is something to consider later on?

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